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On the other hand, the mod comes with its own set of problems, the worst of which is that it tends to crash when loaded with incompatible base game versions. It also stabilizes the screen shake, and even adds a Quicksave feature with F5. Now, players can enjoy three times as long, with the underwater extended to 45 minutes. For example, in the original, long swims must be traveled precisely because you only have 15 seconds. While the base game’s difficulty is partly attributed to its buggy gameplay, some of the changes improve the quality of life or rob the game of the few challenges it has. It also i ncreased your jump height, giving the Duke the fast-paced action he deserves. To start, the mod now lets you move faster, running in particular. DN: Forever was criticized for its poor gameplay performance, on top of the repeated premise and humor. "And if it does well, then start making more Duke adventures while also expanding the universe with new characters.Duke Nukem Forever: Enhanced Mod essentially fixes a lot of the problems that made the base game unpopular at the time of its release. "It seems like the obvious move would be to recreate Duke Nukem 3D using Unreal 5," he said. Would it have ever made Warframe? Would Duke Nukem still be a popular series today? And would that have made the world better or worse?Īlthough Miller doesn't consider the current incarnation of 3D Realms to be the true inheritor of the Apogee lineage (the name is currently owned by Embracer Group, which also owns Gearbox), he says he hopes that Duke will come back under his new owners someday.
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The beef aside, I'm curious to know what would have happened if Digital Extremes had actually taken over and completed Duke Nukem Forever in the mid-2000s. He declined to clarify, and the present-day Apogee Entertainment has yet to respond to a request for a response from Miller.īefore Miller's blog post, Broussard confirmed that the leaked Duke Nukem Forever footage is real, but said that he's "not really interested in talking about it or retreading a painful past."Ī mildly interesting detail (already known, but not by me) in Miller's post is that developer Digital Extremes was, according to him, eager to take over development of Duke Nukem Forever way back in 2004, but the idea was allegedly "shot down" by others at 3D Realms. However, Gearbox was already in control of Duke Nukem before the first 3D Realms lawsuit I'm aware of, so it's not clear what Broussard means. Broussard claims that Miller is the one to blame for Apogee's 2010 sale of the Duke Nukem rights to Gearbox, pointing to the lawsuits between the companies, of which there were a few.
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